*if fearing a count rush or just another rush in general, keep both camps and build a turret once you start to move your brute ball to the enemy base and begin pumping suicide grunts inside your locked base, upgrade turret to anti vehicle. *ALWAYS have a brute being built in each camp with no delays, those seconds matter. *ALWAYS have something building at your base and upgrade ASAP. If expecting trouble (defenses like Pyros ect) build 5ish suicide grunts as your insurance and keep them in a seperate group from your brutes (if you have all your units attack the center building the grunts will suicide into it, save em for the enemy infantry) Your final 2 buildings should be raid camps, double pump brutes until about 10-11 of them are ready. Use scout to grab power cells around the map, and at 2:20 scout the enemy bases to find a target.
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